![]() Ik it might seem like im doing it in a weird way but so far its working. Imk if theres anything that stands out to you about what I did. Last night I was up till 2:30 trying to figure it out and I went to bed not knowing. Yes, you can import from SE and export to LE and it just works. There was some slight clipping in poses and during running but that is fixable Ill just have to go back and increase the mesh and repeat the process. Fallout 4 Mods Modders Resources and Tutorials Blender Rig Framework Blender Rig Framework Endorsements 94 Unique DLs - Total DLs - Total views - Version Human-1. Import/Export Skyrim LE & SE meshes directly from Blender - posted in Skyrim Special Edition Creation Kit and Modders : Ive just finished V1 of a Blender Import/Export tool that supports Skyrim LE & SE and Fallout 4. No shrinkage to cbbe base to conform to the outfit and no clipping. I just deployed my mods in vortex and launched fallout via F4SE and it worked nicely on my character. Idk if I needed to press build batch after saving but I didnt. I then deleted all the previous failed attempts and kept the new one. Then I checked in outfits and sure enough it was there and was clearly larger. Then after I don't have any obvious collision I can save the outfit under save as and making sure I click that one box that prevents another body being over top of my character's body. of 2 - FO4 Character Import to Blender - posted in Fallout 4 Mod Troubleshooting: Folks, My question pertains to this modding tutorial, and I am using the same exact list of tools as specified in the tutorial. Then 'set to base' then I could edit that specific garment to my preset I made. Omg sorry to respond so late but I figured out the issue! I was doing everything correctly but I figured out that once I'm in outfitstudio with the CBBE body and the garment I'm editing, I then needed to 'load presets'. You'll use Outfit Studio mostly for tweaking. The great majority of the time you'll be just using BodySlide to build your meshes to fit your body preset. You'll just have to learn how to use it but the good news is there are many tutorials and videos out there that will show you the way. There is no "mod" that will automatically fit your clothes to your body preset if they're not conforming properly. Making conversions from one body type to anotherĬonforming a mesh to your body preset to reduce or eliminate clippingĬreating zap sliders which will allow you to customize your clothes. Some of the things you would use Outfit Studio for are: You can use Blender and 3dsMax to do the same thing but Outfit Studio was designed to be much more user friendly with a considerably less steep learning curve. OUTFIT STUDIO is actually a light version of a modeling application. Your clothes aren't fitting your character because you most likely skipped the critical step of actually BUILDING the meshes according to the preset you created. In other words, you create a body preset in BodySlide and then build your armor, clothes and accessories you fit your body preset. BODYSLIDE is nothing more than mesh BUILDER. ![]() lets start by making some clarifications. ![]()
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